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Background Reading

The following books provide background and complementary information for this guide.

Books Available in Your Technical Bookstore

Information Available Online

The reference pages (man pages) for OpenGL are available at http://www.digital.com:80/pub/doc/opengl. This site currently has OpenGL 1.0 pages but will have OpenGL 1.1 pages by the end of February, 1997.

The OpenGL World Wide Web (WWW) Center contains links to a variety of articles, the OpenGL specification, and the OpenGL usenet mailing list (comp.graphics.api.opengl). The URL is http://www.sgi.cim/Technology/opengl/opengl.html.

The items listed below are available to members of the Microsoft Developer Network. Online versions of the technical articles are also available on the Microsoft Developer homepage.

Crain, Dennis. "Windows NT OpenGL: Getting Started." April 1994. (Development Library, Technical Articles)

Prosise, Jeff. "Advanced 3D Graphics for Windows NT 3.5: Introducing the OpenGL Interface, Part I." Microsoft Systems Journal 9 (October 1994). (Development Library, Books and Periodicals.)

Prosise, Jeff. "Advanced 3D Graphics for Windows NT 3.5: Introducing the OpenGL Interface, Part II." Microsoft Systems Journal 9 (November 1994). (Development Library, Books and Periodicals.)

Prosise, Jeff. "Understanding Modelview Transformations in OpenGL for Windows NT." Microsoft Systems Journal 10 (February 1995). (Development Library, Books and Periodicals.)

Rogerson, Dale. "OpenGL I: Quick Start." December 1994. (Development Library, Technical Articles.)

Rogerson, Dale. "OpenGL II. Windows Palettes in RGBA Mode." December 1994. (Development Library, Technical Articles.)

Rogerson, Dale. "OpenGL III: Building an OpenGL C++ Class." January 1995. (Development Library, Technical Articles.)

Rogerson, Dale. "OpenGL IV: Color Index Mode." January 1995. (Development Library, Technical Articles.)

Rogerson, Dale. "OpenGL V: Translating Windows DIBs." February 1995. (Development Library, Technical Articles.)

Rogerson, Dale. "OpenGL VI: Rendering on DIBs with PFD_DRAW_TO_BITMAP." April 1995. (Development Library, Technical Articles.)

Rogerson, Dale. "OpenGL VII: Scratching the Surface of Texture Mapping." May 1995. (Development Library, Technical Articles.)


Books Available in Your Technical Bookstore
Information Available Online

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